Convention Rifts RPG Group

The Dragon Claws (Season 1, Episode 2)

Last Stand of the Frost Gnomes

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Last Stand of the Frost Gnomes

Part 1

As our story opens, two Dragonclaw recruits have come to New Arcadia in answer of the call. Halima Cortez and Vance from the Pecos Empire were met on the landing pad by Garth Bladenshiff, Arturexxus’ Major Domo. Once they were situated, they started to look around to see what kind of a leader this “Arturexxus” was by mingling and conversing with the locals. Unfortunately, their foray was cut short, as the town began to experience extremely unseasonable weather that blew in from the mountains to the North.

Most of the townfolk started to seek shelter as the storm got worse, and Dragonclaw Command went on high alert. Shortly after the storm began to intensify, the team was assembled in the briefing room, and were told about a powerful Magical Anomaly only 7 miles to the north of New Arcadia. It was decided that the team would investigate the anomaly, because while it was close enough for regular forces, they might become bogged down as the weather worsened. The anomoly itself was occuring near a pre rifts site called “Big Mountain Ski Lodge”

After several minutes of prep, including the packing of survival gear, the Dragonclaw team loaded unto the VTOL and took off into the teeth of the storm. While it was a very rough ride to their destination, the VTOL set down, and as the team started to move towards the anomaly, they crossed over a barrier of some kind that formed an “Eye of the Storm,” with the ruined ski lodge at its center. Upon closer examination, the ski lodge itself had been covered over with Ice fortifications and expanded to serve as a defensive position of some kind. When the Team got close enough, a small horde of Frost gnomes emerged bearing Techo-wizardry weapons and ice armor of some kind. They were followed by a group of ice elementals and several robed mages, including a female sorceress who appeared to be their leader.

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Once communication had been established, it became clear that the gnomes were in fact refugees from an ice planet, where their species had been decimated by a race of blood thristy, gnome eating, Ice Trolls. The frost gnomes were given a choice by the troll overlord, King Gurternax: report to “gnome farms” so that their families could be occasionally culled for food. Or be annihilated. This group of gnomes choose to fight instead, but had been engaged in a long losing battle for several years, against the ice trolls of their world. A rift had opened, and the frost gnomes had fled through the rift, choosing to make their last stand here in the ruins of the ski lodge.

Their Leader, a gnomish sorceress named Chylothast had started asking questions about their new home just before an advance scouting party of Ice trolls emerged from the forest and immediately attacked. The gnomes retreated to protect their many wounded, but the Dragonclaw team surged forward and eliminated the advance war party in a blazing melee of psionic energy, vibro weaponry and energy weapon fire.

Once the scouting party had been destroyed, the Team were hailed as heros and saviors of the Frost Gnomes, but their queen, Chyothast, expressed deep concern. As they fled the Rift, troll shamans had set about using magic to stabilize it, allowing Gurternax to eventually send an army through that would be large enough to exterminate the rebel gnomes and possibly threaten New Arcadia itself. This open rift turned out to be the cause of the weather anomaly which had hit the town as an unseasonable storm.

After contacting Command, the team advised them of the situation, and requested a medical evacuation of the Frost gnomes. The EVAC was granted, and VTOLs would be arriving shortly to lift them out and take them back to New Arcadia. As for the Open Rift.. the High magister Aramonar would return with one of the VTOL’s to advise them how to close it and secure the safety of the area.

Participating PC’s

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Worgun

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